Yotsuba Games
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Tile Palette Load

tile_palette_load

Loads a .pxntilepalette and resolves exact project snapshots.

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
ă‚żă‚€ăƒ«ăƒ‘ăƒŹăƒƒăƒˆ
tile_palette
TilePalette
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warnings
Text

Parameters

NameTypeDefaultRangeDescription / Options
ăƒ•ă‚Ąă‚€ăƒ«
path
FilePath
——

.pxntilepalette ăƒ•ă‚Ąă‚€ăƒ«ăźăƒ‘ă‚čです。

Overview

Loads a .pxntilepalette layout with its asset references, restoring exact-match snapshots from the project into the runtime asset table.

Usage tips

  • Wire tile_palette_load → Tile Studio / tile-canvas nodes.
  • When warnings lists missing or update candidates, references are never deleted — restore the snapshot with the expected hash and reload.

Common pitfalls

  • Removing assets/tiles/snapshots from the project folder breaks offline restoration; move or copy the project folder as a whole.
  • Dependencies that exist only in the tile library are not auto-resolved yet; create project snapshots first, then load.

Related nodes

  • tile_palette_save
  • tile_asset_load
  • tile_canvas_load
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Tile Palette Load — PixPipeline Node Reference