Overview
Loads a .pxntilemap and restores its pinned TileAsset dependencies from upstream
inputs or project snapshots.
Usage tips
- Wiring
tile_palette_load→tile_canvas_loadmakes upstream assets with the same exact hash the first choice. - Pass assets outside the palette to
additional_assetsas aList<TileAsset>. - Without an exact upstream match, project snapshots are used; assets with a different hash are never adopted automatically.
Common pitfalls
- Connecting only a newer revision does not replace the old pinned hash. Confirm the update and re-save, or restore the matching snapshot.
- Cells and layers are never deleted on missing diagnostics — they stay as placeholders you can re-link later.
Related nodes
tile_canvas_savetile_palette_loadtile_asset_load