Yotsuba Games
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Tile Asset Load

tile_asset_load

Loads a self-contained .pxntile asset.

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
ă‚żă‚€ăƒ«çŽ æ
asset
TileAsset
è­Šć‘Š
warnings
Text

Parameters

NameTypeDefaultRangeDescription / Options
ăƒ•ă‚Ąă‚€ăƒ«
path
FilePath
——

.pxntile ăƒ•ă‚Ąă‚€ăƒ«ăźăƒ‘ă‚čです。

Overview

Brings a saved self-contained tile asset back into the graph — for re-editing, palette registration, or map placement.

Usage tips

  • Connect tile_asset_load to the palette-building nodes, or to the additional-assets input of tile_canvas_load.
  • If warnings is not empty, review it before passing the asset downstream.

Common pitfalls

  • Locations without read permission are rejected by the ResourceBroker. Move the file to a project-approved location or pick the correct grant.
  • Broken containers or files from a newer version are not silently converted to empty assets; open the original in a matching app version.

Related nodes

  • tile_asset_save
  • tile_palette_load
  • tile_canvas_load
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Tile Asset Load — PixPipeline Node Reference