Back to Node List

Coordinates

coordinates

Generates coordinate maps such as UV, X, Y, or distance

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
画像
output
Image
生成した座標マップ画像です

Parameters

NameTypeDefaultRangeDescription / Options
方式
mode
Enum
UV

どの座標マップを作るか選びます

  • UVUV
    X を赤、Y を緑として出力します
  • XX
    左から右へ明るくなる横方向グレースケールです
  • YY
    上から下へ明るくなる縦方向グレースケールです
  • 距離Distance
    指定した中心からの距離をグレースケールで出します
width
Int
641–1024

出来上がる画像の幅です

高さ
height
Int
641–1024

出来上がる画像の高さです

中心X
center_x
Float
0.50–1 / step 0.01

距離モードで使う横方向の中心位置です

中心Y
center_y
Float
0.50–1 / step 0.01

距離モードで使う縦方向の中心位置です

Overview

Generates basic maps that encode the coordinates themselves: UV, horizontal and vertical gradients, or distance from a center. It looks simple on its own, but is widely useful as a foundation for procedural artwork, including a progress map for reveal or an input to gradient_map.

Usage tips

  • X / Y directly produce progress maps for a left-to-right or top-to-bottom wipe (the simplest maps you can connect straight to reveal).
  • Distance is a foundation for radial effects: circular reveals, vignettes, or color changes by distance from the center (through gradient_map).
  • expression_pixel gives you more freedom for mathematical patterns, but this node is faster for simple gradients.

Related nodes

  • reveal — use X, Y, or Distance directly as a progress map
  • gradient_map — convert distance or coordinates into color
  • expression_pixel — generate more flexible coordinate-based images
  • noise_generate — generate random rather than regular maps

Modes

  • UV
    • Outputs X in red and Y in green.
  • X
    • A horizontal grayscale gradient that brightens from left to right.
  • Y
    • A vertical grayscale gradient that brightens from top to bottom.
  • Distance
    • Outputs the distance from the specified center in grayscale.

Notes

  • UV is useful when you want to visualize coordinates as colors.
  • Distance is normalized to 0–1 using the distances between the center and the four corners.
  • A 1×1 image treats its only pixel as the center: X, Y, and UV output 0.5, while Distance outputs 0.
  • For an even width or height, the 0.5 center lies between the two middle pixels. Keep this between-pixel center in mind when feeding the map into nodes such as displace.
  • This node outputs an Image. Do not use it directly as a Mask or Blend input; process it downstream for the intended use first.

Examples

  1. Create a UV image as the foundation for map-based processing
  2. Build the base for a radial mask with Distance
  3. Use X / Y as a base image for scrolling or reveals
Back to Node List
Coordinates — PixPipeline Node Reference