Overview
Adds sword arcs, dash afterimages, and magical light trails after an animation has already been rendered. It processes the complete SpriteSheet rather than delaying evaluation time, so identical input and settings always produce the same result.
Usage tips
Connect animation_render → sprite_sheet_trail → sprite_sheet_to_image or an export node.
A useful starting point is 3 past frames, interval 1, opacity 0.65, and Normal blending.
Raise interval to 2 when sword poses overlap too heavily, or lower opacity toward 0.4 when
the trail is distracting. Additive works well for glowing weapons and magic; Normal is
usually better for character afterimages.
Common mistakes
If the ending pose appears before frame 1 in a non-looping attack, set Before First Frame to No Trail. For running or idle loops whose trail breaks at the seam, select Loop to End. The still preview shows only the first frame, so inspect the complete motion in a SpriteSheet playback preview.
Related nodes
animation_render— render an AnimationClip into a SpriteSheetsprite_sheet_playback— inspect the motion after adding trailssprite_sheet_to_image— send the completed sheet to ordinary image exportdirectional_blur— add directional speed to one still image instead