Overview
Converts a spritesheet into one ordinary image with all frames laid out in the grid. Put it right before Batch Export to save the sheet as a single PNG for game engines, or use it as the entry point for polishing the whole sheet before saving.
Usage tips
- The go-to flow:
animation_render→ sprite_sheet_to_image →batch_export— the sheet comes out as one PNG. - The grid layout (columns/rows) is decided upstream by
animation_render/sprite_sheet_pack; setcolumnsthere (e.g. equal to the frame count for a horizontal strip). - After conversion it is a plain image, so every image node applies:
outlinestrokes all frames at once,palette_quantizerecolors the whole sheet, and so on.
Common mistakes
- Looking for layout parameters here — this node only converts; change the layout on the sheet-building side.
- Wanting one PNG per frame — that is
sprite_sheet_to_frames' job.
Related nodes
sprite_sheet_to_frames— frames as a list of images insteadspritesheet_to_aseprite/aseprite_export— hand the animation over as an Aseprite filebatch_export— saves the converted PNG