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SpriteSheet To Image

sprite_sheet_to_image

Turns a spritesheet into one ordinary image of the whole frame grid. Use it to save the sheet as a single PNG with Batch Export, or to post-process the entire sheet (outline, palette, resize) before saving

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The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
スプライトシート
spritesheet
SpriteSheet
Required
画像化する SpriteSheet ドキュメントです

Output Ports

NameTypeDescription
画像
image
Image
コマが並んだシート全体の画像です。そのまま Batch Export へ繋いだり、加工ノードへ渡せます
概要
summary
Text
コマ数・並び・fpsの短い概要です

Overview

Converts a spritesheet into one ordinary image with all frames laid out in the grid. Put it right before Batch Export to save the sheet as a single PNG for game engines, or use it as the entry point for polishing the whole sheet before saving.

Usage tips

  • The go-to flow: animation_rendersprite_sheet_to_imagebatch_export — the sheet comes out as one PNG.
  • The grid layout (columns/rows) is decided upstream by animation_render / sprite_sheet_pack; set columns there (e.g. equal to the frame count for a horizontal strip).
  • After conversion it is a plain image, so every image node applies: outline strokes all frames at once, palette_quantize recolors the whole sheet, and so on.

Common mistakes

  • Looking for layout parameters here — this node only converts; change the layout on the sheet-building side.
  • Wanting one PNG per frame — that is sprite_sheet_to_frames' job.

Related nodes

  • sprite_sheet_to_frames — frames as a list of images instead
  • spritesheet_to_aseprite / aseprite_export — hand the animation over as an Aseprite file
  • batch_export — saves the converted PNG
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SpriteSheet To Image — PixPipeline Node Reference