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SpriteSheet To Frames

sprite_sheet_to_frames

Splits a spritesheet back into a list of frame images — the inverse of SpriteSheet Pack. Feed the list to Batch Export for numbered frame PNGs, or pick frames with the list nodes

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
スプライトシート
spritesheet
SpriteSheet
Required
コマへ分解する SpriteSheet ドキュメントです

Output Ports

NameTypeDescription
コマ
frames
List<Image>
再生順に並んだ全コマの画像リストです
コマ数
count
Int
分解されたコマ数です
概要
summary
Text
コマ数・並び・fpsの短い概要です

Overview

Splits a spritesheet back into a list of frame images — the exact inverse of sprite_sheet_pack. Numbered-PNG export and per-frame processing become one node.

Usage tips

  • The go-to flow: animation_rendersprite_sheet_to_framesbatch_export (images input) — every frame becomes a numbered PNG.
  • Need only some frames? Append list_get (one frame) or list_slice (a range).
  • For round-tripping, process frames with list_map and rebuild the sheet with sprite_sheet_pack.

Common mistakes

  • Wanting the sheet as one PNG — that is sprite_sheet_to_image's job; this node splits into individual frames.

Related nodes

  • sprite_sheet_pack — the inverse (list of frames → sheet)
  • sprite_sheet_to_image — the whole sheet as one image
  • sprite_sheet_frame_get — shortest route when you need a single indexed frame
  • list_get / list_slice / list_map — pick and process the split frames
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SpriteSheet To Frames — PixPipeline Node Reference