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SpriteSheet Pack

sprite_sheet_pack

Packs List<Image> into a SpriteSheet document

Draft
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
ćƒ•ćƒ¬ćƒ¼ćƒ äø€č¦§
frames
List<Image>
Required
ć‚¹ćƒ—ćƒ©ć‚¤ćƒˆć‚·ćƒ¼ćƒˆćøč©°ć‚ć‚‹ List<Image> 恧恙
FPS
fps
Int
FPS ć‚’äøŠę›øćć™ć‚‹ć‚Ŗćƒ—ć‚·ćƒ§ćƒ³å…„åŠ›ć§ć™
åˆ—ę•°
columns
Int
åˆ—ę•°ć‚’äøŠę›øćć™ć‚‹ć‚Ŗćƒ—ć‚·ćƒ§ćƒ³å…„åŠ›ć§ć™
é…ē½®é †
fill_order
Text
é…ē½®é †ć‚’äøŠę›øćć™ć‚‹ć‚Ŗćƒ—ć‚·ćƒ§ćƒ³å…„åŠ›ć§ć™

Output Ports

NameTypeDescription
ć‚¹ćƒ—ćƒ©ć‚¤ćƒˆć‚·ćƒ¼ćƒˆ
spritesheet
SpriteSheet
ä½œęˆć—ćŸ SpriteSheet ćƒ‰ć‚­ćƒ„ćƒ”ćƒ³ćƒˆć§ć™
ćƒ•ćƒ¬ćƒ¼ćƒ ę•°
frame_count
Int
ä½œęˆć—ćŸćƒ•ćƒ¬ćƒ¼ćƒ ę•°ć§ć™
FPS
fps
Int
å‡ŗåŠ› FPS 恧恙
åˆ—ę•°
columns
Int
č§£ę±ŗå¾Œć®åˆ—ę•°ć§ć™
č”Œę•°
rows
Int
č§£ę±ŗå¾Œć®č”Œę•°ć§ć™
ćƒ•ćƒ¬ćƒ¼ćƒ å¹…
frame_width
Int
1ćƒ•ćƒ¬ćƒ¼ćƒ ć®å¹…ć§ć™
ćƒ•ćƒ¬ćƒ¼ćƒ é«˜ć•
frame_height
Int
1ćƒ•ćƒ¬ćƒ¼ćƒ ć®é«˜ć•ć§ć™
é…ē½®é †
fill_order
Text
č§£ę±ŗå¾Œć®é…ē½®é †ć§ć™
ꦂ要
summary
Text
ä½œęˆēµęžœć®ēŸ­ć„ę¦‚č¦ć§ć™

Parameters

NameTypeDefaultRangeDescription / Options
FPS
fps
Int
121–240

FPS ć®ćƒ•ć‚©ćƒ¼ćƒ«ćƒćƒƒć‚Æå€¤ć§ć™

åˆ—ę•°
columns
Int
00–512

0 ć®ę™‚ćÆč‡Ŗå‹•ć§ć»ć¼ę­£ę–¹å½¢ć«čæ‘ć„é…ē½®ć‚’éøć³ć¾ć™

é…ē½®é †
fill_order
Enum
RowMajor—

ćƒ•ćƒ¬ćƒ¼ćƒ ć‚’č©°ć‚ć‚‹ę™‚ć®é…ē½®é †ć§ć™

  • å³ćøRowMajor
  • 下へColumnMajor

使用例

  1. ListCreate などで List<Image> ć‚’ä½œć‚‹
  2. SpriteSheetPack.frames へつなぐ
  3. 必要なら columns と fill_order を決める
  4. spritesheet 悒 SpriteSheetPlayback 悄 SpriteSheetFrameGet へつなぐ

補足:

  • å…Øćƒ•ćƒ¬ćƒ¼ćƒ ćÆåŒć˜ć‚µć‚¤ć‚ŗć§ć‚ć‚‹åæ…č¦ćŒć‚ć‚Šć¾ć™
  • columns = 0 ć®ę™‚ćÆč‡Ŗå‹•ć§ć»ć¼ę­£ę–¹å½¢ć«čæ‘ć„é…ē½®ć‚’éøć³ć¾ć™
  • fill_order = row_major ćÆå·¦äøŠć‹ć‚‰å³ćøć€column_major ćÆå·¦äøŠć‹ć‚‰äø‹ćøäø¦ć¹ć¾ć™
  • helper metadata å‡ŗåŠ›ć‚‚ę®‹ć‚‹ć®ć§ć€å¾Œę®µć§ frame ꕰ悄 grid ęƒ…å ±ć ć‘ć‚’å‚ē…§ć—ćŸć„ę™‚ć«ć‚‚ä½æćˆć¾ć™
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SpriteSheet Pack — PixPipeline Node Reference