Overview
Renders the coordinate system around a path rather than drawing the path itself. Feed progress, signed lateral distance, or absolute distance into Gradient Map and mask nodes to build path-following gradients, glows, and left/right ribbon coloring from existing tools.
Usage tips
- For trails or flame tails, map
progressthroughgradient_mapfrom bright at the head to transparent at the tail, then composite it throughmask. - For line glow, map
distancefrom a bright center to transparent outside. A radius of 8–16px gives a broad glow; 2–4px gives a narrow outline. - To color branches independently, threshold or palette-map
subpath_indexfrom a multi-path or branching input. - The outputs can also drive Surface height and emission. Distance mapped to height is a short route to ruts or raised ridges.
- Progress runs independently from 0 to 1 on every subpath. Join paths first if one continuous progression across multiple lines is required.
Common mistakes
- The output appears solid black or white: Influence Radius may be so small that distance saturates immediately. Increase it to the intended band width.
- Left and right are reversed: the sign of
lateralfollows path direction, with the left side above 0.5. Usepath_reverseto invert it. - The result is 64×64: width and height of 0 inherit the path canvas. A raw path without canvas dimensions requires explicit width and height.
Related nodes
path_stroke/path_fill— draw a path; this node supplies coordinates insteadgradient_map— the usual consumer that turns coordinate images into colorlayers_to_surface— direct role-tagged path-to-Surface conversion; coordinate maps are more flexible for carefully designed color or height bandspath_reverse— reverse progress direction and the lateral sign