Overview
Creates the "tile palette" used by Tile Studio. Pick brushes from saved tile assets
(.pxntile) or connected assets, and arrange them into pages and groups. A palette is
a selection layout only — it owns no image data, and reordering it never changes how
existing maps look.
Usage tips
- In the dedicated editor (tile palette editor), click brushes in the library pane on the left to add them. Merely connecting an asset does not add anything automatically.
- Assets with mismatched cell sizes or grid kinds cannot be registered (nothing is silently rescaled).
- Missing asset references are kept as placeholders and reported via
warnings. Save the palette as.pxntilepalettewithtile_palette_save. - Connect the output to the
tile_studionode (map editing).
Common pitfalls
- The library pane is empty — no assets have been saved as
.pxntileyet. Save withtile_asset_builder→tile_asset_save. - "missing tile asset" warnings — a referenced asset is in neither the library nor the connections. Connect the asset or restore it to the library.
Related nodes
tile_asset_builder— building the assets that go into the palettetile_palette_save/tile_palette_load— saving/loading.pxntilepalettetile_studio— map editing that consumes this palette