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Tile Palette Create

tile_palette_create

Arranges tile brushes from saved and connected tile assets into one tile palette.

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
タイル素材一覧
tile_assets
List<TileAsset>
このパレットで使える接続中タイル素材の一覧です。接続しただけでは追加されず、エディタで明示追加します。
ルールタイル素材一覧
rule_tile_assets
List<RuleTileAsset>
既存のルールタイル素材です。互換アダプタ経由でタイル素材として扱います。
元タイルパレット
base_tile_palette
TilePalette
土台にする既存パレットです(読み取り専用。編集は複製してから)。

Output Ports

NameTypeDescription
タイルパレット
tile_palette
TilePalette
安定ブラシ参照を持つパレットです。
警告
warnings
Text
欠損・重複・未保存ライブ参照の診断です。

Parameters

NameTypeDefaultRangeDescription / Options
パレットデータ
palette_data
CustomData

タイルパレットエディタが編集するパレットJSONです。通常は直接編集しません。

Overview

Creates the "tile palette" used by Tile Studio. Pick brushes from saved tile assets (.pxntile) or connected assets, and arrange them into pages and groups. A palette is a selection layout only — it owns no image data, and reordering it never changes how existing maps look.

Usage tips

  • In the dedicated editor (tile palette editor), click brushes in the library pane on the left to add them. Merely connecting an asset does not add anything automatically.
  • Assets with mismatched cell sizes or grid kinds cannot be registered (nothing is silently rescaled).
  • Missing asset references are kept as placeholders and reported via warnings. Save the palette as .pxntilepalette with tile_palette_save.
  • Connect the output to the tile_studio node (map editing).

Common pitfalls

  • The library pane is empty — no assets have been saved as .pxntile yet. Save with tile_asset_buildertile_asset_save.
  • "missing tile asset" warnings — a referenced asset is in neither the library nor the connections. Connect the asset or restore it to the library.

Related nodes

  • tile_asset_builder — building the assets that go into the palette
  • tile_palette_save / tile_palette_load — saving/loading .pxntilepalette
  • tile_studio — map editing that consumes this palette
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Tile Palette Create — PixPipeline Node Reference