Yotsuba Games
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SpriteSheet Info

sprite_sheet_info

Normalizes a raw spritesheet image plus partial hints into a SpriteSheet document

Draft
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
ć‚¹ćƒ—ćƒ©ć‚¤ćƒˆć‚·ćƒ¼ćƒˆ
spritesheet
Image
Required
ęƒ…å ±ć‚’ę­£č¦åŒ–ć™ć‚‹åÆ¾č±”ć®ć‚¹ćƒ—ćƒ©ć‚¤ćƒˆć‚·ćƒ¼ćƒˆē”»åƒć§ć™
ćƒ•ćƒ¬ćƒ¼ćƒ ę•°
frame_count
Int
ćƒ•ćƒ¬ćƒ¼ćƒ ę•°ć®ćƒ’ćƒ³ćƒˆć§ć™
FPS
fps
Int
FPS ć®ćƒ’ćƒ³ćƒˆć§ć™
åˆ—ę•°
columns
Int
åˆ—ę•°ć®ćƒ’ćƒ³ćƒˆć§ć™
č”Œę•°
rows
Int
č”Œę•°ć®ćƒ’ćƒ³ćƒˆć§ć™
ćƒ•ćƒ¬ćƒ¼ćƒ å¹…
frame_width
Int
ćƒ•ćƒ¬ćƒ¼ćƒ å¹…ć®ćƒ’ćƒ³ćƒˆć§ć™
ćƒ•ćƒ¬ćƒ¼ćƒ é«˜ć•
frame_height
Int
ćƒ•ćƒ¬ćƒ¼ćƒ é«˜ć•ć®ćƒ’ćƒ³ćƒˆć§ć™
é…ē½®é †
fill_order
Text
é…ē½®é †ć®ćƒ’ćƒ³ćƒˆć§ć™

Output Ports

NameTypeDescription
ć‚¹ćƒ—ćƒ©ć‚¤ćƒˆć‚·ćƒ¼ćƒˆ
spritesheet
SpriteSheet
ę­£č¦åŒ–ć—ćŸ SpriteSheet ćƒ‰ć‚­ćƒ„ćƒ”ćƒ³ćƒˆć§ć™
ćƒ•ćƒ¬ćƒ¼ćƒ ę•°
frame_count
Int
ę­£č¦åŒ–å¾Œć®ćƒ•ćƒ¬ćƒ¼ćƒ ę•°ć§ć™
FPS
fps
Int
ę­£č¦åŒ–å¾Œć® FPS 恧恙
åˆ—ę•°
columns
Int
ę­£č¦åŒ–å¾Œć®åˆ—ę•°ć§ć™
č”Œę•°
rows
Int
ę­£č¦åŒ–å¾Œć®č”Œę•°ć§ć™
ćƒ•ćƒ¬ćƒ¼ćƒ å¹…
frame_width
Int
ę­£č¦åŒ–å¾Œć®ćƒ•ćƒ¬ćƒ¼ćƒ å¹…ć§ć™
ćƒ•ćƒ¬ćƒ¼ćƒ é«˜ć•
frame_height
Int
ę­£č¦åŒ–å¾Œć®ćƒ•ćƒ¬ćƒ¼ćƒ é«˜ć•ć§ć™
é…ē½®é †
fill_order
Text
ę­£č¦åŒ–å¾Œć®é…ē½®é †ć§ć™
ꦂ要
summary
Text
metadata ć®ēŸ­ć„ę¦‚č¦ć§ć™

Parameters

NameTypeDefaultRangeDescription / Options
ćƒ•ćƒ¬ćƒ¼ćƒ ę•°
frame_count
Int
00–4096

ćƒ•ćƒ¬ćƒ¼ćƒ ę•°ćƒ’ćƒ³ćƒˆć®ćƒ•ć‚©ćƒ¼ćƒ«ćƒćƒƒć‚Æå€¤ć§ć™

FPS
fps
Int
121–240

FPS ćƒ’ćƒ³ćƒˆć®ćƒ•ć‚©ćƒ¼ćƒ«ćƒćƒƒć‚Æå€¤ć§ć™

åˆ—ę•°
columns
Int
00–512

åˆ—ę•°ćƒ’ćƒ³ćƒˆć®ćƒ•ć‚©ćƒ¼ćƒ«ćƒćƒƒć‚Æå€¤ć§ć™

č”Œę•°
rows
Int
00–512

č”Œę•°ćƒ’ćƒ³ćƒˆć®ćƒ•ć‚©ćƒ¼ćƒ«ćƒćƒƒć‚Æå€¤ć§ć™

ćƒ•ćƒ¬ćƒ¼ćƒ å¹…
frame_width
Int
00–8192

ćƒ•ćƒ¬ćƒ¼ćƒ å¹…ćƒ’ćƒ³ćƒˆć®ćƒ•ć‚©ćƒ¼ćƒ«ćƒćƒƒć‚Æå€¤ć§ć™

ćƒ•ćƒ¬ćƒ¼ćƒ é«˜ć•
frame_height
Int
00–8192

ćƒ•ćƒ¬ćƒ¼ćƒ é«˜ć•ćƒ’ćƒ³ćƒˆć®ćƒ•ć‚©ćƒ¼ćƒ«ćƒćƒƒć‚Æå€¤ć§ć™

é…ē½®é †
fill_order
Enum
RowMajor—

é…ē½®é †ćƒ’ćƒ³ćƒˆć®ćƒ•ć‚©ćƒ¼ćƒ«ćƒćƒƒć‚Æå€¤ć§ć™

  • å³ćøRowMajor
  • 下へColumnMajor

使用例

  1. å¤–éƒØć‹ć‚‰ęŒć”č¾¼ć‚“ć  spritesheet ē”»åƒć‚’ spritesheet へつなぐ
  2. åˆ†ć‹ć£ć¦ć„ć‚‹ęƒ…å ±ć ć‘ć‚’ columns 悄 frame_width ćŖć©ćøå…„ć‚Œć‚‹
  3. å‡ŗåŠ›ć•ć‚ŒćŸ SpriteSheet 悒 SpriteSheetPlayback 悄 SpriteSheetFrameGet へ流す

補足:

  • SpriteSheetInfo は raw Image 恋悉 SpriteSheet ćøå…„ć‚‹ćŸć‚ć® adapter 恧恙
  • ęƒ…å ±ćŒå®Œå…Øć§ćŖćć¦ć‚‚ć€ē”»åƒć‚µć‚¤ć‚ŗćØęŽ„ē¶šęøˆćæćƒ’ćƒ³ćƒˆć‹ć‚‰åÆčƒ½ćŖēÆ„å›²ć§č£œć„ć¾ć™
  • ä½•ć‚‚ćƒ’ćƒ³ćƒˆćŒē„”ć„å “åˆćÆć€ć¾ćš 1 ęžšē”»åƒćØć—ć¦ę‰±ć†äæå®ˆēš„ćŖč§£é‡ˆć«ćŖć‚Šć¾ć™
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