Yotsuba Games
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Procedural Palette Ref

procedural_palette_ref

References a tool-wide or project-wide procedural palette and outputs the resolved Palette.

Draft
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
パãƒŦット
palette
Palette
å‚į…§ãƒŦã‚ˇãƒ”ã‹ã‚‰č¨ˆįŽ—ã•ã‚ŒãŸåŽŸéš›ãŽãƒ‘ãƒŦットです。
ãƒŦã‚ˇãƒ”
recipe
ProceduralPaletteRecipe
å‚į…§ã—ãŸãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦットぎãƒŦã‚ˇãƒ”åŽšįžŠã§ã™ã€‚

Parameters

NameTypeDefaultRangeDescription / Options
ã‚šã‚ŗãƒŧプ
scope
Enum
Project—

ツãƒŧãƒĢå…ąé€šãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦãƒƒãƒˆã‚’å‚į…§ã™ã‚‹ã‹ã€ãƒ—ãƒ­ã‚¸ã‚§ã‚¯ãƒˆå…ąé€šãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦãƒƒãƒˆã‚’å‚į…§ã™ã‚‹ã‹ã‚’é¸ãŗãžã™ã€‚

  • ツãƒŧãƒĢå…ąé€šTool
    ツãƒŧãƒĢ全äŊ“ぎãƒĻãƒŧã‚ļãƒŧč¨­åŽšãĢäŋå­˜ã•れãĻã„ã‚‹ãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦãƒƒãƒˆã‚’å‚į…§ã—ãžã™ã€‚
  • ãƒ—ãƒ­ã‚¸ã‚§ã‚¯ãƒˆå…ąé€šProject
    įžåœ¨ãŽãƒ—ãƒ­ã‚¸ã‚§ã‚¯ãƒˆãƒ•ã‚Ąã‚¤ãƒĢ内ãĢäŋå­˜ã•れãĻã„ã‚‹ãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦãƒƒãƒˆã‚’å‚į…§ã—ãžã™ã€‚
パãƒŦット
palette_id
Text
——

å‚į…§ã™ã‚‹å…ąé€šãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦットです。įŠēæŦ„ãŽå ´åˆã¯ã€įžåœ¨ãŽæ—ĸ厚パãƒŦットをäŊŋいぞす。

ãƒŦã‚ˇãƒ”ãƒ‡ãƒŧã‚ŋ
recipe_data
CustomData
{"version":1,"variables":[{"id":"shadow_l_1","name":"Shadow L 1","comment":"åŊąč‰˛ã‚’少し暗くしぞす。","kind":"oklch_l","paramId":"variable_1","value":-12.0,"min":-50.0,"max":50.0,"step":0.1,"distribution":null},{"id":"shadow_l_2","name":"Shadow L 2","comment":"さらãĢ暗いåŊąč‰˛ã‚’äŊœã‚Šãžã™ã€‚","kind":"oklch_l","paramId":"variable_2","value":-24.0,"min":-50.0,"max":50.0,"step":0.1,"distribution":null}],"slots":[{"kind":"empty","index":0,"name":"Empty"},{"kind":"manual","index":1,"name":"Base Red","color":[0.9,0.18,0.28,1.0],"lightness_expression":"","chroma_expression":"","hue_expression":"","alpha_expression":"","variable_links":[]},{"kind":"oklchAdjust","index":2,"name":"Red Shadow 1","source":1,"lightness":0.0,"chroma":0.0,"hue":0.0,"alpha":0.0,"lightness_expression":"","chroma_expression":"","hue_expression":"","alpha_expression":"","variable_links":["shadow_l_1"]},{"kind":"oklchAdjust","index":3,"name":"Red Shadow 2","source":1,"lightness":0.0,"chroma":0.0,"hue":0.0,"alpha":0.0,"lightness_expression":"","chroma_expression":"","hue_expression":"","alpha_expression":"","variable_links":["shadow_l_2"]},{"kind":"manual","index":4,"name":"Base Blue","color":[0.2,0.38,0.95,1.0],"lightness_expression":"","chroma_expression":"","hue_expression":"","alpha_expression":"","variable_links":[]},{"kind":"oklchAdjust","index":5,"name":"Blue Shadow 1","source":4,"lightness":0.0,"chroma":0.0,"hue":0.0,"alpha":0.0,"lightness_expression":"","chroma_expression":"","hue_expression":"","alpha_expression":"","variable_links":["shadow_l_1"]},{"kind":"oklchAdjust","index":6,"name":"Blue Shadow 2","source":4,"lightness":0.0,"chroma":0.0,"hue":0.0,"alpha":0.0,"lightness_expression":"","chroma_expression":"","hue_expression":"","alpha_expression":"","variable_links":["shadow_l_2"]}],"slotOrder":[]}—

ãƒ•ãƒ­ãƒŗãƒˆã‚¨ãƒŗãƒ‰ãŒå…ąé€ščŗ‡į”Ŗã‹ã‚‰åˇŽã—čžŧã‚€å†…éƒ¨į”¨ãŽãƒŦã‚ˇãƒ”ãƒ‡ãƒŧã‚ŋです。

å‚į…§å
resolved_name
Text
——

ãƒ•ãƒ­ãƒŗãƒˆã‚¨ãƒŗãƒ‰ãŒåˇŽã—čžŧむ、原際ãĢå‚į…§ã—ãŸãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦット名です。

変数 1
variable_1
Float
-12-100–100 / step 0.01

å‚į…§ãƒŦã‚ˇãƒ”ã§äŊŋう変数ぎ上書き値です。å…ĨåŠ›ãƒ”ãƒŗåŒ–ã™ã‚‹ã¨ã€å…ąé€šãƒ‘ãƒŦットぎåŊąč‰˛é‡ãĒおを外部から動かせぞす。

変数 2
variable_2
Float
-24-100–100 / step 0.01

å‚į…§ãƒŦã‚ˇãƒ”ã§äŊŋう変数ぎ上書き値です。å…ĨåŠ›ãƒ”ãƒŗåŒ–ã™ã‚‹ã¨ã€å…ąé€šãƒ‘ãƒŦットぎåŊąč‰˛é‡ãĒおを外部から動かせぞす。

変数 3
variable_3
Float
0-100–100 / step 0.01

å‚į…§ãƒŦã‚ˇãƒ”ã§äŊŋう変数ぎ上書き値です。å…ĨåŠ›ãƒ”ãƒŗåŒ–ã™ã‚‹ã¨ã€å…ąé€šãƒ‘ãƒŦットぎåŊąč‰˛é‡ãĒおを外部から動かせぞす。

変数 4
variable_4
Float
0-100–100 / step 0.01

å‚į…§ãƒŦã‚ˇãƒ”ã§äŊŋう変数ぎ上書き値です。å…ĨåŠ›ãƒ”ãƒŗåŒ–ã™ã‚‹ã¨ã€å…ąé€šãƒ‘ãƒŦットぎåŊąč‰˛é‡ãĒおを外部から動かせぞす。

変数 5
variable_5
Float
0-100–100 / step 0.01

å‚į…§ãƒŦã‚ˇãƒ”ã§äŊŋう変数ぎ上書き値です。å…ĨåŠ›ãƒ”ãƒŗåŒ–ã™ã‚‹ã¨ã€å…ąé€šãƒ‘ãƒŦットぎåŊąč‰˛é‡ãĒおを外部から動かせぞす。

変数 6
variable_6
Float
0-100–100 / step 0.01

å‚į…§ãƒŦã‚ˇãƒ”ã§äŊŋう変数ぎ上書き値です。å…ĨåŠ›ãƒ”ãƒŗåŒ–ã™ã‚‹ã¨ã€å…ąé€šãƒ‘ãƒŦットぎåŊąč‰˛é‡ãĒおを外部から動かせぞす。

変数 7
variable_7
Float
0-100–100 / step 0.01

å‚į…§ãƒŦã‚ˇãƒ”ã§äŊŋう変数ぎ上書き値です。å…ĨåŠ›ãƒ”ãƒŗåŒ–ã™ã‚‹ã¨ã€å…ąé€šãƒ‘ãƒŦットぎåŊąč‰˛é‡ãĒおを外部から動かせぞす。

変数 8
variable_8
Float
0-100–100 / step 0.01

å‚į…§ãƒŦã‚ˇãƒ”ã§äŊŋう変数ぎ上書き値です。å…ĨåŠ›ãƒ”ãƒŗåŒ–ã™ã‚‹ã¨ã€å…ąé€šãƒ‘ãƒŦットぎåŊąč‰˛é‡ãĒおを外部から動かせぞす。

  • type_id: procedural_palette_ref
  • category: Palette/Reference
  • purpose: ツãƒŧãƒĢå…ąé€š / ãƒ—ãƒ­ã‚¸ã‚§ã‚¯ãƒˆå…ąé€šãĢäŋå­˜ã—ãŸãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦãƒƒãƒˆã‚’å‚į…§ã—ã€č¨ˆįŽ—åžŒãŽé€šå¸¸ Palette としãĻå‡ē力しぞす。

äŊ•をするノãƒŧドか

Procedural Palette でäŊœãŖãŸãƒŦã‚ˇãƒ”ã‚’ã€å…ąé€šãƒ‘ãƒŦãƒƒãƒˆčŗ‡į”Ŗã¨ã—ãĻå†åˆŠį”¨ã™ã‚‹ãŸã‚ãŽå‚į…§ãƒŽãƒŧドです。

通常ぎ Common Palette Ref ãŒč‰˛é…åˆ—ã‚’å‚į…§ã™ã‚‹ãŽãĢ寞しãĻ、こぎノãƒŧãƒ‰ã¯ã€Œæ‰‹å‹•č‰˛ã€å¤‰æ•°ã€æ´žį”Ÿč‰˛ãƒĢãƒŧãƒĢ」をåĢã‚€ãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦットãƒŦã‚ˇãƒ”ã‚’å‚į…§ã—ãžã™ã€‚å‡ē力される Palette ã¯č§Ŗæąē済ãŋãŽč‰˛čĄ¨ãĒぎで、IndexedImage Render やパãƒŦãƒƒãƒˆčŖœæ­ŖįŗģノãƒŧドへそぎぞぞæŽĨįļšã§ããžã™ã€‚

äŊŋい斚

  1. Procedural Palette を開き、ãƒŦã‚ˇãƒ”ã‚’äŊœã‚‹
  2. ã‚¨ãƒ‡ã‚Ŗã‚ŋä¸ŠãŽã€Œãƒ—ãƒ­ã‚¸ã‚§ã‚¯ãƒˆå…ąé€šã¸čŋŊ加」ぞたは「ツãƒŧãƒĢå…ąé€šã¸čŋŊåŠ ã€ã§å…ąé€ščŗ‡į”Ŗã¸äŋå­˜ã™ã‚‹
  3. Procedural Palette Ref をčŋŊ加する
  4. scope と palette_id を選ãļ
  5. palette å‡ēåŠ›ã‚’ã€ã‚¤ãƒŗãƒ‡ãƒƒã‚¯ã‚šį”ģ像描į”ģやパãƒŦãƒƒãƒˆčŖœæ­ŖãƒŽãƒŧドへæŽĨįļšã™ã‚‹

å‚į…§å…ˆãŽå…ąé€šãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦットが変更されると、こぎノãƒŧãƒ‰ã‚‚å†čŠ•äžĄã•ã‚Œãžã™ã€‚

äģŠåžŒãŽæ‹Ąåŧĩäēˆåޚ

  • åˇĻパネãƒĢã‹ã‚‰å…ąé€šãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦãƒƒãƒˆã‚’į›´æŽĨįˇ¨é›†ã™ã‚‹
  • Pixel Canvas ãŽã‚¤ãƒŗãƒ‡ãƒƒã‚¯ã‚šã‚Ģナãƒŧãƒĸãƒŧãƒ‰ã§å…ąé€šãƒ—ãƒ­ã‚ˇãƒŧã‚¸ãƒŖãƒĢパãƒŦットを選ずるようãĢする
  • åŒæœŸå‚į…§ã¨ã‚ŗãƒ”ãƒŧ取りčžŧãŋをãƒĻãƒŧã‚ļãƒŧが選ずるようãĢする
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Procedural Palette Ref — PixPipeline Node Reference