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Audio Output

audio_output

The finish line for a sound. Pin it (pin button on the node) to auto-play on every upstream change; play and save WAV from the node or Inspector. Audio lanes need one of these to be evaluated

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The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
オーディオ
input
AudioBuffer
Required
音そのもの(オーディオデータ)です。この線を繋ぐと下流へ音が流れます

Parameters

NameTypeDefaultRangeDescription / Options
ラベル
label
Text
Audio Output

ノードに表示される名前で、WAV/OGG保存時の既定ファイル名にもなります。「コイン」「爆発」など音ごとに分かる名前を付けておくと管理が楽です

Overview

The terminal node for previewing sound effects and exporting WAV files. It is the audio-chain counterpart of the image preview node.

Usage tips

  • Always place it at the end of SFX production: audio_oscillator → (audio_mix) → audio_output. Use Play in the Inspector to preview, then save a WAV for use in a game.
  • When comparing several SFX candidates, place multiple Output nodes side by side for easy listening tests.
  • label is used as the node-card display name and, after filename sanitization, as the initial WAV filename. An empty label falls back to the regular node name.

Related nodes

  • audio_oscillator / audio_mix — generate and combine upstream audio
  • preview — the equivalent image node

A terminal node that exposes an AudioBuffer to the Inspector audio preview and WAV export controls.

Ports

Direction Port Type Description
Input input AudioBuffer Sound effect to output

Parameters

  • label: display label and initial WAV filename

Notes

The Inspector provides Play, Stop, and Save WAV controls. Use this as an explicit audio endpoint, separate from the image Preview node.

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Audio Output — PixPipeline Node Reference