Yotsuba Games
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Tile Canvas Render

tile_canvas_render

Resolves a tile canvas and renders one image at the given time.

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
ă‚żă‚€ăƒ«ăƒžăƒƒăƒ—
canvas
TileCanvas
Required
è§Łæ±șăƒ»æç”»ă™ă‚‹ă‚żă‚€ăƒ«ăƒžăƒƒăƒ—ă§ă™ă€‚
ă‚żă‚€ăƒ«ăƒ‘ăƒŹăƒƒăƒˆ
tile_palette
TilePalette
èżœćŠ ăźçŽ æăƒ†ăƒŒăƒ–ăƒ«ă‚’æŒă€ăƒ‘ăƒŹăƒƒăƒˆ(任意)です。

Output Ports

NameTypeDescription
è§Łæ±ș甐果
resolved
TileResolved
ăƒŹă‚€ăƒ€ăƒŒçšźćˆ„ă‚’äżæŒă—ăŸè§Łæ±șç”æžœă§ă™ă€‚
ç”»ćƒ
image
Image
æŒ‡ćźšæ™‚ćˆ»ă§æç”»ă—ăŸç”»ćƒă§ă™ă€‚
è­Šć‘Š
warnings
Text
è§Łæ±șæ™‚ăźèšșæ–­ă§ă™ă€‚

Parameters

NameTypeDefaultRangeDescription / Options
æ™‚ćˆ»(ms)
time_ms
Int
00–3600000

ăƒ•ăƒŹăƒŒăƒ éžæŠžă«äœżă†ă‚ąăƒ‹ăƒĄăƒŒă‚·ăƒ§ăƒłæ™‚ćˆ»ă§ă™ă€‚

Overview

Resolves a tile map (TileCanvas) and renders a single image at a chosen time. Unlike Tile Studio's lightweight preview, this is the entry point for definitive rendering that feeds downstream image processing and exports.

Usage tips

  • Connect the canvas output of tile_studio. Moving time_ms only changes the frames of animated tiles — rule resolution is not redone.
  • The resolved output preserves layer kinds (visual/collision/metadata) for downstream game-data exports.
  • Collision and metadata layers are never drawn into the image.

Related nodes

  • tile_studio — editing and preview
  • tile_canvas_animation_render — building frame sequences by time sampling
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Tile Canvas Render — PixPipeline Node Reference