Overview
Converts region outlines into bezier paths, bringing the whole path toolbox to the region system. Extract voronoi cracks as line art, warp region outlines, or reuse "the shape of an area" as a first-class asset.
Usage tips
- The go-to flow: region node โ region_to_paths โ
path_stroke(draw the outlines) /path_fill(fill them) /path_deform(warp them). - Outlines follow the pixel edges, so they are right-angled polylines. If that looks too blocky, a light
path_deformjitter downstream makes them organic. - The
pathoutput is everything in one path (holes included);pathsis a per-region list โ use the list when each region needs its own treatment. - If you only need a crack texture as an image,
region_borderis cheaper; convert to paths when you want stroke width, taper or other path-level control.
Common mistakes
- Too many sub-paths, evaluation feels heavy โ merge small regions with
region_merge_smallbefore converting. - Outlines hug the picture border โ regions touching the canvas edge include the canvas edge in their outline. Exclude them first with
region_filter's Interior mode if unwanted.
Related nodes
path_stroke/path_fill/path_deformโ downstream processingregion_borderโ plain image rendering of boundaries, no path conversionregion_boundary_traceโ boundaries as pixel coordinate lines (PixelLine) instead