Overview
Places exactly one decoration per region — a flower on every grass patch, a window on every brick, a star in every voronoi cell. Unlike mask_scatter, which sprinkles randomly, nothing is skipped and nothing piles up.
Usage tips
- The go-to flow: region node + stamp image → region_stamp (connect the original picture to Base to stamp on top of it).
- Centroid anchoring is the default; generated regions (voronoi etc.) also offer Seed Point, which looks a bit more organic.
- 2–4 px of Jitter plus Random Flip removes the copy-paste look.
- To stamp only some regions, put
region_filterin front (by area, id or random selection).
Common mistakes
- Stamps poke out of their regions — the stamp image is larger than the region. Use a smaller stamp, or merge tiny regions first with
region_merge_small. - A region seems to get two stamps — stamps are one per region id, not per island. If the same id exists in two places, run
region_split_islandsfirst to stamp each island.
Related nodes
mask_scatter— "N copies scattered randomly" instead of one-per-regionregion_filter— choose which regions get stamped (upstream)region_split_islands— stamp per island rather than per id