What is it for?
- When you want to fade an entire image
- When you want to reduce the presence of an effect or helper image
- When you want to animate only the opacity with animation or CHOP nodes
Overview
Uniformly multiplies the opacity (alpha) of the entire image. It adjusts only the image's presence without changing its colors, making it useful for weakening effects, blending material before compositing, and fade-in / fade-out animation.
Usage tips
- The go-to fade setup is to promote
opacityto an input pin ๐ and connecttime_sourceplus a waveform / easing node. This creates appear and disappear animation (motion (Blink)+ Opacity produces blinking). - It is often inserted before
blendto tune an asset: when a light effect is too strong, try 0.3โ0.5. - Use
maskfor partial transparency; this node applies uniformly to the whole image.
Related nodes
blendโ its opacity can also adjust transparency during compositingmaskโ control transparency by locationrevealโ reveal progressively with a progress mapfloat_inputโ external opacity control
Notes
- Only alpha is adjusted; RGB is unchanged.
0.5halves the original opacity.- On an already translucent image, the value is multiplied by the existing opacity.
- This node does not use a mask image; it directly adjusts the source image's alpha.
Examples
- Multiply an effect image by
0.4to display it faintly - Connect
Float Inputto control opacity from outside - Place it before
Revealto keep the whole image faintly visible - Match the strength of assets before
Blend