Overview
Combines a numbered set of PNG or other still images into a one-layer animation document.
Files are ordered naturally by name rather than selection order, so walk1.png,
walk2.png, and walk10.png appear in the expected sequence.
Usage tips
- Use the folder button for Frame Images to select all source files together. You do not need to edit the internal JSON manually.
- Start around 8–12 FPS for pixel art or 24 FPS for finer motion. This node applies one duration to every frame.
- If gaps are not intentional, respond to
SEQUENCE_MISSING_NUMBERby correcting the filenames and selecting them again.
Common mistakes
- Import stops if even one image has different dimensions. Normalize every canvas first.
- Duplicate trailing numbers or names without numbers produce warnings. For important order,
use a unique sequence such as
effect_001.png. - For assets with different durations per frame, preserve them as GIF or Aseprite and use
animated_image_importoraseprite_load.
Related nodes
animated_image_import— preserve individual GIF frame durationsase_frame_select— extract an imported frame as an imagespritesheet_to_aseprite— split one regular sheet instead of separate files