Yotsuba Games

Seed Range

Generates variant records from an integer seed range

intermediate
Since P00

Output Ports

Variants

List of saved candidate variants including names and recipes

List\<VariantRecord>
Snapshots

Snapshots output from Seed Range.

List\<VariantSnapshot>
Recipe

Recipe output from Seed Range.

VariantRecipe
Seeds

Seeds output from Seed Range.

List\<Int>
Count

Count output from Seed Range.

Int

Parameters

NameTypeDefaultDescription
StartInt`0`Controls the start setting for Seed Range.
CountInt`8`Controls the count setting for Seed Range.
StepInt`1`Controls the step setting for Seed Range.

Overview

Generates variant records from an integer seed range

Inputs and Outputs

Output Ports

  • Variants List\<VariantRecord>: List of saved candidate variants including names and recipes
  • Snapshots List\<VariantSnapshot>: Snapshots output from Seed Range.
  • Recipe VariantRecipe: Recipe output from Seed Range.
  • Seeds List\<Int>: Seeds output from Seed Range.
  • Count Int: Count output from Seed Range.

Key Parameters

NameTypeDefaultDescription
StartInt`0`Controls the start setting for Seed Range.
CountInt`8`Controls the count setting for Seed Range.
StepInt`1`Controls the step setting for Seed Range.

When to Use

Use Seed Range when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Seed Range β€” PixPipeline Node Reference