Batch Render
Evaluates upstream image once per variant-like entry and returns frames as a spritesheet
Input Ports
Items input for Batch Render.
Image input for Batch Render.
Output Ports
Spritesheet output from Batch Render.
Frames output from Batch Render.
Records output from Batch Render.
Names output from Batch Render.
Count output from Batch Render.
Frame Count output from Batch Render.
FPS output from Batch Render.
Actual number of columns used
Actual number of rows used
Width of one frame
Height of one frame
row_major or column_major .
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| FPS | Int | `12` | Controls the fps setting for Batch Render. |
| Columns | Int | `0` | Controls the columns setting for Batch Render. |
Overview
Evaluates upstream image once per variant-like entry and returns frames as a spritesheet
Inputs and Outputs
Input Ports
- Items
List\<Any>: Items input for Batch Render. - Image
Image: Image input for Batch Render.
Output Ports
- Spritesheet
SpriteSheet: Spritesheet output from Batch Render. - Frames
List\<Image>: Frames output from Batch Render. - Records
List\<VariantRecord>: Records output from Batch Render. - Names
List\<Text>: Names output from Batch Render. - Count
Int: Count output from Batch Render. - Frame Count
Int: Frame Count output from Batch Render. - FPS
Int: FPS output from Batch Render. - Columns
Int: Actual number of columns used - Rows
Int: Actual number of rows used - Frame Width
Int: Width of one frame - Frame Height
Int: Height of one frame - Fill Order
Text: row_major or column_major .
Key Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| FPS | Int | `12` | Controls the fps setting for Batch Render. |
| Columns | Int | `0` | Controls the columns setting for Batch Render. |
When to Use
Use Batch Render when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.
Notes
Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.