Batch Render

Evaluates upstream image once per variant-like entry and returns frames as a spritesheet

advanced
Since P00

Input Ports

Items

Items input for Batch Render.

List\<Any>
Image

Image input for Batch Render.

Image

Output Ports

Spritesheet

Spritesheet output from Batch Render.

SpriteSheet
Frames

Frames output from Batch Render.

List\<Image>
Records

Records output from Batch Render.

List\<VariantRecord>
Names

Names output from Batch Render.

List\<Text>
Count

Count output from Batch Render.

Int
Frame Count

Frame Count output from Batch Render.

Int
FPS

FPS output from Batch Render.

Int
Columns

Actual number of columns used

Int
Rows

Actual number of rows used

Int
Frame Width

Width of one frame

Int
Frame Height

Height of one frame

Int
Fill Order

row_major or column_major .

Text

Parameters

NameTypeDefaultDescription
FPSInt`12`Controls the fps setting for Batch Render.
ColumnsInt`0`Controls the columns setting for Batch Render.

Overview

Evaluates upstream image once per variant-like entry and returns frames as a spritesheet

Inputs and Outputs

Input Ports

  • Items List\<Any>: Items input for Batch Render.
  • Image Image: Image input for Batch Render.

Output Ports

  • Spritesheet SpriteSheet: Spritesheet output from Batch Render.
  • Frames List\<Image>: Frames output from Batch Render.
  • Records List\<VariantRecord>: Records output from Batch Render.
  • Names List\<Text>: Names output from Batch Render.
  • Count Int: Count output from Batch Render.
  • Frame Count Int: Frame Count output from Batch Render.
  • FPS Int: FPS output from Batch Render.
  • Columns Int: Actual number of columns used
  • Rows Int: Actual number of rows used
  • Frame Width Int: Width of one frame
  • Frame Height Int: Height of one frame
  • Fill Order Text: row_major or column_major .

Key Parameters

NameTypeDefaultDescription
FPSInt`12`Controls the fps setting for Batch Render.
ColumnsInt`0`Controls the columns setting for Batch Render.

When to Use

Use Batch Render when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.