Yotsuba Games

Iso Scene Render

Render an IsoWorld or IsoScene into image and helper masks

advanced
Since P00

Input Ports

Scene

Scene input for Iso Scene Render.

IsoScene

Output Ports

Image

Image output from Iso Scene Render.

Image
Depth Mask

Depth Mask output from Iso Scene Render.

Image
Edge Mask

Edge Mask output from Iso Scene Render.

Image
Top Edge Mask

Top Edge Mask output from Iso Scene Render.

Image
Silhouette Mask

Silhouette Mask output from Iso Scene Render.

Image
Seam Mask

Seam Mask output from Iso Scene Render.

Image
Top Mask

Top Mask output from Iso Scene Render.

Image
Left Mask

Left Mask output from Iso Scene Render.

Image
Right Mask

Right Mask output from Iso Scene Render.

Image

Overview

Render an IsoWorld or IsoScene into image and helper masks

Inputs and Outputs

Input Ports

  • Scene IsoScene: Scene input for Iso Scene Render.

Output Ports

  • Image Image: Image output from Iso Scene Render.
  • Depth Mask Image: Depth Mask output from Iso Scene Render.
  • Edge Mask Image: Edge Mask output from Iso Scene Render.
  • Top Edge Mask Image: Top Edge Mask output from Iso Scene Render.
  • Silhouette Mask Image: Silhouette Mask output from Iso Scene Render.
  • Seam Mask Image: Seam Mask output from Iso Scene Render.
  • Top Mask Image: Top Mask output from Iso Scene Render.
  • Left Mask Image: Left Mask output from Iso Scene Render.
  • Right Mask Image: Right Mask output from Iso Scene Render.

When to Use

Use Iso Scene Render when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.