Yotsuba Games

Value Match

Checks whether two values match, based on the selected type

intermediate
Since P00

Input Ports

A

A input for Value Match.

Selected type
B

B input for Value Match.

Selected type

Output Ports

Result

Result output from Value Match.

Bool

Parameters

NameTypeDefaultDescription
Value TypeEnum`Number`Controls the value type setting for Value Match.
Number CheckEnum`Same`Controls the number check setting for Value Match.
ToleranceFloat`0.01`Controls the tolerance setting for Value Match.
ParameterEnum`Same`Controls the parameter setting for Value Match.
Text CheckEnum`ExactSame`Controls the text check setting for Value Match.
Color CheckEnum`RgbASame`Controls the color check setting for Value Match.

Overview

Checks whether two values match, based on the selected type

Inputs and Outputs

Input Ports

  • A Selected type: A input for Value Match.
  • B Selected type: B input for Value Match.

Output Ports

  • Result Bool: Result output from Value Match.

Key Parameters

NameTypeDefaultDescription
Value TypeEnum`Number`Controls the value type setting for Value Match.
Number CheckEnum`Same`Controls the number check setting for Value Match.
ToleranceFloat`0.01`Controls the tolerance setting for Value Match.
ParameterEnum`Same`Controls the parameter setting for Value Match.
Text CheckEnum`ExactSame`Controls the text check setting for Value Match.
Color CheckEnum`RgbASame`Controls the color check setting for Value Match.

When to Use

Use Value Match when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Value Match — PixPipeline Node Reference