Yotsuba Games

Text Reveal By Glyph

Reveals a TextLayout range one glyph at a time in index order

intermediate
Since P00

Input Ports

Layout

Layout input for Text Reveal By Glyph.

`TextLayout`

Output Ports

Layout

Layout output from Text Reveal By Glyph.

`TextLayout`

Parameters

NameTypeDefaultDescription
Progress`Float``1.0`Controls the progress setting for Text Reveal By Glyph.
First Character`Int``0`Controls the first character setting for Text Reveal By Glyph.
Last Character`Int``4096`Controls the last character setting for Text Reveal By Glyph.
Reverse`Bool``false`Controls the reverse setting for Text Reveal By Glyph.
Start Delay`Float``0.0`Controls the start delay setting for Text Reveal By Glyph.

Overview

Reveals a TextLayout range one glyph at a time in index order

Inputs and Outputs

Input Ports

  • Layout `TextLayout`: Layout input for Text Reveal By Glyph.

Output Ports

  • Layout `TextLayout`: Layout output from Text Reveal By Glyph.

Key Parameters

NameTypeDefaultDescription
Progress`Float``1.0`Controls the progress setting for Text Reveal By Glyph.
First Character`Int``0`Controls the first character setting for Text Reveal By Glyph.
Last Character`Int``4096`Controls the last character setting for Text Reveal By Glyph.
Reverse`Bool``false`Controls the reverse setting for Text Reveal By Glyph.
Start Delay`Float``0.0`Controls the start delay setting for Text Reveal By Glyph.

When to Use

Use Text Reveal By Glyph when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Related Nodes

text-input
text-layout
text-rasterize
preview
timesource