Yotsuba Games

Freeze Node

Temporarily freezes the current upstream result and stops reevaluation while active

advanced
Since P00

Input Ports

Input

Input input for Freeze Node.

Any

Output Ports

Output

Output output from Freeze Node.

Any
Captured

Captured output from Freeze Node.

Any
Has Capture

Has Capture output from Freeze Node.

Bool
Active

Active output from Freeze Node.

Bool
Status

Short description of the state

Text

Overview

Temporarily freezes the current upstream result and stops reevaluation while active

Inputs and Outputs

Input Ports

  • Input Any: Input input for Freeze Node.

Output Ports

  • Output Any: Output output from Freeze Node.
  • Captured Any: Captured output from Freeze Node.
  • Has Capture Bool: Has Capture output from Freeze Node.
  • Active Bool: Active output from Freeze Node.
  • Status Text: Short description of the state

When to Use

Use Freeze Node when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Freeze Node β€” PixPipeline Node Reference