Yotsuba Games
Back to Node List

Blend By Mask

blend_by_mask

Mixes the original and a processed image using a mask โ€” the standard way to apply any adjustment locally

Draft
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
ๅ…ƒ็”ปๅƒ
original
Image
Required
ใƒžใ‚นใ‚ฏใŒ้ป’ใ„ๆ‰€ใงไฝฟใ†็”ปๅƒใงใ™
ๅ‡ฆ็†ๅพŒ็”ปๅƒ
processed
Image
Required
ใƒžใ‚นใ‚ฏใŒ็™ฝใ„ๆ‰€ใงไฝฟใ†็”ปๅƒใงใ™๏ผˆไพ‹: ๆ˜Žใ‚‹ใ•่ชฟๆ•ดใ—ใŸ็‰ˆ๏ผ‰
ใƒžใ‚นใ‚ฏ
mask
Image
Required
ใƒžใ‚นใ‚ฏ็”ปๅƒใงใ™ใ€‚็™ฝใ„ๆ‰€ใŒๅ‡ฆ็†ๅพŒใ€้ป’ใ„ๆ‰€ใŒๅ…ƒ็”ปๅƒใซใชใ‚Šใพใ™

Output Ports

NameTypeDescription
็”ปๅƒ
output
Image
ๆททๅˆ็ตๆžœใฎ็”ปๅƒใงใ™

Parameters

NameTypeDefaultRangeDescription / Options
ๅ่ปข
invert
Bool
falseโ€”

็™ฝ้ป’ใ‚’ๅ…ฅใ‚Œๆ›ฟใˆใ€้ป’ใ„ๆ‰€ใซๅ‡ฆ็†ๅพŒ็”ปๅƒใ‚’ไฝฟใ„ใพใ™

Alphaใ‚’ไฝฟ็”จ
alpha_enabled
Bool
falseโ€”

ใƒžใ‚นใ‚ฏใฎ่ผๅบฆใงใฏใชใใ‚ขใƒซใƒ•ใ‚กใƒใƒฃใƒณใƒใƒซใ‚’ไฝฟ็”จใ—ใพใ™

ใƒžใ‚นใ‚ฏๅค–ใฎๆ‰ฑใ„
outside
Enum
Originalโ€”

ใƒžใ‚นใ‚ฏ็”ปๅƒใŒใ‚ญใƒฃใƒณใƒใ‚นใ‚ˆใ‚Šๅฐใ•ใ„ๆ™‚ใ€็ฏ„ๅ›ฒๅค–ใ‚’ใฉใ†ๆ‰ฑใ†ใ‹ใงใ™

  • ๅ…ƒ็”ปๅƒOriginal
    ใƒžใ‚นใ‚ฏใฎ็ฏ„ๅ›ฒๅค–ใฏๅ…ƒ็”ปๅƒใฎใพใพๆฎ‹ใ—ใพใ™
  • ๅ‡ฆ็†ๅพŒ็”ปๅƒProcessed
    ใƒžใ‚นใ‚ฏใฎ็ฏ„ๅ›ฒๅค–ใฏๅ‡ฆ็†ๅพŒ็”ปๅƒใ‚’ไฝฟใ„ใพใ™
  • ้€ๆ˜ŽTransparent
    ใƒžใ‚นใ‚ฏใฎ็ฏ„ๅ›ฒๅค–ใฏ้€ๆ˜Žใซใ—ใพใ™

ๆฆ‚่ฆ

PixPipeline ใงใฏ่ฃœๆญฃใƒŽใƒผใƒ‰๏ผˆๆ˜Žๅบฆ่ชฟๆ•ดใƒปใผใ‹ใ—็ญ‰๏ผ‰ใซๅ€‹ๅˆฅใฎใƒžใ‚นใ‚ฏๅ…ฅๅŠ›ใ‚’ๆŒใŸใ›ใพใ›ใ‚“๏ผˆยง2.8 ๅฑ€ๆ‰€่ฃœๆญฃใฎๅŽŸๅ‰‡๏ผ‰ใ€‚ ไปฃใ‚ใ‚Šใซใ€Œๅ…จไฝ“ใซ่ฃœๆญฃใ—ใŸ็‰ˆใ€ใจใ€Œๅ…ƒ็”ปๅƒใ€ใ‚’ใ“ใฎใƒŽใƒผใƒ‰ใงใƒžใ‚นใ‚ฏๅˆๆˆใ—ใพใ™ใ€‚

ๅ…ƒ็”ปๅƒ โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”
                      โ”œโ”€ [ใƒžใ‚นใ‚ฏใงๆททๅˆ] โ”€โ†’ ็ตๆžœ
ๅ…ƒ็”ปๅƒ โ†’ [ๆ˜Žๅบฆ่ชฟๆ•ด] โ”€โ”€โ”˜        โ†‘
ใƒžใ‚นใ‚ฏ โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”˜

ๆŠ€่ก“่ฉณ็ดฐ

  • ใƒžใ‚นใ‚ฏๅ€ค 0ใ€œ1 ใง ๅ…ƒ็”ปๅƒ โ†’ ๅ‡ฆ็†ๅพŒ็”ปๅƒ ใ‚’็ทšๅฝข่ฃœ้–“ใ—ใพใ™๏ผˆใ‚ฐใƒฌใƒผใƒžใ‚นใ‚ฏใง้ƒจๅˆ†็š„ใชๅŠนใๅ…ทๅˆใ‚’ไฝœใ‚Œใ‚‹๏ผ‰
  • ๅ‡ฆ็†ๅพŒ็”ปๅƒใŒใ‚ญใƒฃใƒณใƒใ‚นใ‚ˆใ‚Šๅฐใ•ใ„ๅ ดๅˆใ€ใใฎ็ฏ„ๅ›ฒๅค–ใฏ้€ๆ˜Žใจใ—ใฆๆททๅˆใ•ใ‚Œใพใ™

ไฝฟ็”จไพ‹

  1. ๅฑ€ๆ‰€็š„ใชๆ˜Žใ‚‹ใ•่ชฟๆ•ด: ๅ…ƒ็”ปๅƒใจใใฎ Brightness ้ฉ็”จ็‰ˆใ‚’ใ€Path Mask ใงๆใ„ใŸ็ฏ„ๅ›ฒใ ใ‘ๆททๅˆ
  2. ้ƒจๅˆ†ใผใ‹ใ—: Gaussian Blur ็‰ˆใ‚’ Histogram Scan ใฎใ‚ฝใƒ•ใƒˆใƒžใ‚นใ‚ฏใงๆททใœใฆ่ขซๅ†™็•Œๆทฑๅบฆ้ขจใซ
  3. ๅ…ฌๅผใ‚ซใ‚นใ‚ฟใƒ ใƒŽใƒผใƒ‰: MaskedBrightness / MaskedBlur / MaskedHSVAdjust ใฏใ“ใฎใƒŽใƒผใƒ‰ใฎใƒฉใƒƒใƒ‘ใƒผใงใ™
Back to Node List
Blend By Mask โ€” PixPipeline Node Reference