SpriteSheet To Aseprite
Wraps a SpriteSheet as a flat one-layer multi-frame Aseprite document.
intermediate
Since P00
Input Ports
SpriteSheet
Sprite Sheet input for SpriteSheet To Aseprite.
Output Ports
Aseprite
Aseprite output from SpriteSheet To Aseprite.
Frame Count
convert.Frame count.
FPS
FPS output from SpriteSheet To Aseprite.
Summary
Short summary of the converted document
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| Layer Name | Text | `Layer 1` | Controls the layer name setting for SpriteSheet To Aseprite. |
| FPS Override | Int | `0` | Controls the fps override setting for SpriteSheet To Aseprite. |
Overview
Wraps a SpriteSheet as a flat one-layer multi-frame Aseprite document.
Inputs and Outputs
Input Ports
- SpriteSheet
SpriteSheet: Sprite Sheet input for SpriteSheet To Aseprite.
Output Ports
- Aseprite
AsepriteFile: Aseprite output from SpriteSheet To Aseprite. - Frame Count
Int: convert.Frame count. - FPS
Int: FPS output from SpriteSheet To Aseprite. - Summary
Text: Short summary of the converted document
Key Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| Layer Name | Text | `Layer 1` | Controls the layer name setting for SpriteSheet To Aseprite. |
| FPS Override | Int | `0` | Controls the fps override setting for SpriteSheet To Aseprite. |
When to Use
Use SpriteSheet To Aseprite when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.
Notes
Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.