SpriteSheet To Aseprite

Wraps a SpriteSheet as a flat one-layer multi-frame Aseprite document.

intermediate
Since P00

Input Ports

SpriteSheet

Sprite Sheet input for SpriteSheet To Aseprite.

SpriteSheet

Output Ports

Aseprite

Aseprite output from SpriteSheet To Aseprite.

AsepriteFile
Frame Count

convert.Frame count.

Int
FPS

FPS output from SpriteSheet To Aseprite.

Int
Summary

Short summary of the converted document

Text

Parameters

NameTypeDefaultDescription
Layer NameText`Layer 1`Controls the layer name setting for SpriteSheet To Aseprite.
FPS OverrideInt`0`Controls the fps override setting for SpriteSheet To Aseprite.

Overview

Wraps a SpriteSheet as a flat one-layer multi-frame Aseprite document.

Inputs and Outputs

Input Ports

  • SpriteSheet SpriteSheet: Sprite Sheet input for SpriteSheet To Aseprite.

Output Ports

  • Aseprite AsepriteFile: Aseprite output from SpriteSheet To Aseprite.
  • Frame Count Int: convert.Frame count.
  • FPS Int: FPS output from SpriteSheet To Aseprite.
  • Summary Text: Short summary of the converted document

Key Parameters

NameTypeDefaultDescription
Layer NameText`Layer 1`Controls the layer name setting for SpriteSheet To Aseprite.
FPS OverrideInt`0`Controls the fps override setting for SpriteSheet To Aseprite.

When to Use

Use SpriteSheet To Aseprite when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.