SpriteSheet Playback
Plays back a spritesheet contract and returns the current frame image
Input Ports
SpriteSheet document to play back
Playback position
Direct frame selection; takes precedence over time
Output Ports
SpriteSheet document passed through from the input contract
Current frame image
Actual frame number used
Normalized frame count
Normalized FPS
Normalized column count
Normalized row count
Frame Width output from SpriteSheet Playback.
Frame Height output from SpriteSheet Playback.
Normalized fill order
Short summary of the playback result
Overview
Plays back a spritesheet contract and returns the current frame image
Inputs and Outputs
Input Ports
- Spritesheet
SpriteSheet: SpriteSheet document to play back - Time
Float: Playback position - Frame
Int: Direct frame selection; takes precedence over time
Output Ports
- Spritesheet
SpriteSheet: SpriteSheet document passed through from the input contract - Image
Image: Current frame image - Frame
Int: Actual frame number used - Frame Count
Int: Normalized frame count - FPS
Int: Normalized FPS - Columns
Int: Normalized column count - Rows
Int: Normalized row count - Frame Width
Int: Frame Width output from SpriteSheet Playback. - Frame Height
Int: Frame Height output from SpriteSheet Playback. - Fill Order
Text: Normalized fill order - Summary
Text: Short summary of the playback result
When to Use
Use SpriteSheet Playback when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.
Notes
Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.