Yotsuba Games

SpriteSheet Playback

Plays back a spritesheet contract and returns the current frame image

advanced
Since P00

Input Ports

Spritesheet

SpriteSheet document to play back

SpriteSheet
Time

Playback position

Float
Frame

Direct frame selection; takes precedence over time

Int

Output Ports

Spritesheet

SpriteSheet document passed through from the input contract

SpriteSheet
Image

Current frame image

Image
Frame

Actual frame number used

Int
Frame Count

Normalized frame count

Int
FPS

Normalized FPS

Int
Columns

Normalized column count

Int
Rows

Normalized row count

Int
Frame Width

Frame Width output from SpriteSheet Playback.

Int
Frame Height

Frame Height output from SpriteSheet Playback.

Int
Fill Order

Normalized fill order

Text
Summary

Short summary of the playback result

Text

Overview

Plays back a spritesheet contract and returns the current frame image

Inputs and Outputs

Input Ports

  • Spritesheet SpriteSheet: SpriteSheet document to play back
  • Time Float: Playback position
  • Frame Int: Direct frame selection; takes precedence over time

Output Ports

  • Spritesheet SpriteSheet: SpriteSheet document passed through from the input contract
  • Image Image: Current frame image
  • Frame Int: Actual frame number used
  • Frame Count Int: Normalized frame count
  • FPS Int: Normalized FPS
  • Columns Int: Normalized column count
  • Rows Int: Normalized row count
  • Frame Width Int: Frame Width output from SpriteSheet Playback.
  • Frame Height Int: Frame Height output from SpriteSheet Playback.
  • Fill Order Text: Normalized fill order
  • Summary Text: Short summary of the playback result

When to Use

Use SpriteSheet Playback when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

SpriteSheet Playback β€” PixPipeline Node Reference