SpriteSheet Pack
Packs List<Image> into a SpriteSheet document
advanced
Since P00
Input Ports
Frames
List of frame images to pack into the sheet
FPS
FPS override
Columns
Columns input for SpriteSheet Pack.
Fill Order
Fill Order input for SpriteSheet Pack.
Output Ports
Spritesheet
Created SpriteSheet document
Frame Count
Total frame count.
FPS
Output FPS
Columns
Actual number of columns used
Rows
Actual number of rows used
Frame Width
Frame width.
Frame Height
Frame height.
Fill Order
Actual fill order used
Summary
Short summary of the creation result
Overview
Packs List<Image> into a SpriteSheet document
Inputs and Outputs
Input Ports
- Frames
List<Image>: List of frame images to pack into the sheet - FPS
Int: FPS override - Columns
Int: Columns input for SpriteSheet Pack. - Fill Order
Text: Fill Order input for SpriteSheet Pack.
Output Ports
- Spritesheet
SpriteSheet: Created SpriteSheet document - Frame Count
Int: Total frame count. - FPS
Int: Output FPS - Columns
Int: Actual number of columns used - Rows
Int: Actual number of rows used - Frame Width
Int: Frame width. - Frame Height
Int: Frame height. - Fill Order
Text: Actual fill order used - Summary
Text: Short summary of the creation result
When to Use
Use SpriteSheet Pack when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.
Notes
Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.