Yotsuba Games

SpriteSheet Pack

Packs List<Image> into a SpriteSheet document

advanced
Since P00

Input Ports

Frames

List of frame images to pack into the sheet

List<Image>
FPS

FPS override

Int
Columns

Columns input for SpriteSheet Pack.

Int
Fill Order

Fill Order input for SpriteSheet Pack.

Text

Output Ports

Spritesheet

Created SpriteSheet document

SpriteSheet
Frame Count

Total frame count.

Int
FPS

Output FPS

Int
Columns

Actual number of columns used

Int
Rows

Actual number of rows used

Int
Frame Width

Frame width.

Int
Frame Height

Frame height.

Int
Fill Order

Actual fill order used

Text
Summary

Short summary of the creation result

Text

Overview

Packs List<Image> into a SpriteSheet document

Inputs and Outputs

Input Ports

  • Frames List<Image>: List of frame images to pack into the sheet
  • FPS Int: FPS override
  • Columns Int: Columns input for SpriteSheet Pack.
  • Fill Order Text: Fill Order input for SpriteSheet Pack.

Output Ports

  • Spritesheet SpriteSheet: Created SpriteSheet document
  • Frame Count Int: Total frame count.
  • FPS Int: Output FPS
  • Columns Int: Actual number of columns used
  • Rows Int: Actual number of rows used
  • Frame Width Int: Frame width.
  • Frame Height Int: Frame height.
  • Fill Order Text: Actual fill order used
  • Summary Text: Short summary of the creation result

When to Use

Use SpriteSheet Pack when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

SpriteSheet Pack β€” PixPipeline Node Reference