Yotsuba Games

SpriteSheet Info

Normalizes a raw spritesheet image plus partial hints into a SpriteSheet document

advanced
Since P00

Input Ports

Spritesheet

Source image to interpret as a SpriteSheet

Image
Frame Count

Frame count hint

Int
FPS

FPS hint

Int
Columns

Column count hint

Int
Rows

Row count hint

Int
Frame Width

Frame width hint

Int
Frame Height

Frame height hint

Int
Fill Order

row_major / column_major hint

Text

Output Ports

Spritesheet

Normalized SpriteSheet document

SpriteSheet
Frame Count

Normalized frame count

Int
FPS

Normalized FPS

Int
Columns

Normalized column count

Int
Rows

Normalized row count

Int
Frame Width

Normalized frame width

Int
Frame Height

Normalized frame height

Int
Fill Order

Normalized fill order

Text
Summary

Short metadata summary

Text

Overview

Normalizes a raw spritesheet image plus partial hints into a SpriteSheet document

Inputs and Outputs

Input Ports

  • Spritesheet Image: Source image to interpret as a SpriteSheet
  • Frame Count Int: Frame count hint
  • FPS Int: FPS hint
  • Columns Int: Column count hint
  • Rows Int: Row count hint
  • Frame Width Int: Frame width hint
  • Frame Height Int: Frame height hint
  • Fill Order Text: row_major / column_major hint

Output Ports

  • Spritesheet SpriteSheet: Normalized SpriteSheet document
  • Frame Count Int: Normalized frame count
  • FPS Int: Normalized FPS
  • Columns Int: Normalized column count
  • Rows Int: Normalized row count
  • Frame Width Int: Normalized frame width
  • Frame Height Int: Normalized frame height
  • Fill Order Text: Normalized fill order
  • Summary Text: Short metadata summary

When to Use

Use SpriteSheet Info when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.