Yotsuba Games

Record Take

Stores a direct-manipulation take as a RecordedLayer document

advanced
Since P00

Input Ports

Time

Optional input that overrides the evaluation time

Float

Output Ports

Layer

Recorded take document

RecordedLayer
Value

Layer value evaluated at the specified time

Map
Summary

Summary string containing the layer count and duration

Text

Parameters

NameTypeDefaultDescription
Start TimeFloat`0.0`Time at which the recorded motion starts
End TimeFloat`1.0`Time at which the recorded motion ends
Record DataCustomDataEmptyRecordedLayer save data managed by the editor

Overview

Stores a direct-manipulation take as a RecordedLayer document

Inputs and Outputs

Input Ports

  • Time Float: Optional input that overrides the evaluation time

Output Ports

  • Layer RecordedLayer: Recorded take document
  • Value Map: Layer value evaluated at the specified time
  • Summary Text: Summary string containing the layer count and duration

Key Parameters

NameTypeDefaultDescription
Start TimeFloat`0.0`Time at which the recorded motion starts
End TimeFloat`1.0`Time at which the recorded motion ends
Record DataCustomDataEmptyRecordedLayer save data managed by the editor

When to Use

Use Record Take when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Record Take — PixPipeline Node Reference