Yotsuba Games

Keyframe Clip

Stores a user-facing animation clip and can bridge RecordedLayer inputs into clip form

advanced
Since P00

Input Ports

Path

Source path manipulated directly in the clip editor

Path
Image

Source image manipulated directly in the clip editor

Image
Layer

Optional input that bridges an existing RecordedLayer into a clip

RecordedLayer
Time

Time at which to evaluate the current clip value

Float

Output Ports

Clip

AnimationClip document

AnimationClip
Layer

Bridge output that views the same clip as a RecordedLayer

RecordedLayer
Value

Current value evaluated at the specified time

Map
Summary

Short summary containing the track count and key count

Text
Spritesheet

SpriteSheet document built from the editor frame-duration and column settings when an image source is connected

SpriteSheet
Frame Count

Total frame count used for spritesheet export

Int
FPS

Approximate FPS derived from seconds per frame

Int
Columns

Column count actually used for spritesheet layout

Int
Rows

Row count actually used for spritesheet layout

Int
Frame Width

Width of one frame

Int
Frame Height

Height of one frame

Int
Fill Order

row_major or column_major .

Text

Parameters

NameTypeDefaultDescription
Clip DataCustomDataEmptyAnimationClip save data managed by the editor

Overview

Stores a user-facing animation clip and can bridge RecordedLayer inputs into clip form

Inputs and Outputs

Input Ports

  • Path Path: Source path manipulated directly in the clip editor
  • Image Image: Source image manipulated directly in the clip editor
  • Layer RecordedLayer: Optional input that bridges an existing RecordedLayer into a clip
  • Time Float: Time at which to evaluate the current clip value

Output Ports

  • Clip AnimationClip: AnimationClip document
  • Layer RecordedLayer: Bridge output that views the same clip as a RecordedLayer
  • Value Map: Current value evaluated at the specified time
  • Summary Text: Short summary containing the track count and key count
  • Spritesheet SpriteSheet: SpriteSheet document built from the editor frame-duration and column settings when an image source is connected
  • Frame Count Int: Total frame count used for spritesheet export
  • FPS Int: Approximate FPS derived from seconds per frame
  • Columns Int: Column count actually used for spritesheet layout
  • Rows Int: Row count actually used for spritesheet layout
  • Frame Width Int: Width of one frame
  • Frame Height Int: Height of one frame
  • Fill Order Text: row_major or column_major .

Key Parameters

NameTypeDefaultDescription
Clip DataCustomDataEmptyAnimationClip save data managed by the editor

When to Use

Use Keyframe Clip when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.