Keyframe Clip
Stores a user-facing animation clip and can bridge RecordedLayer inputs into clip form
Input Ports
Source path manipulated directly in the clip editor
Source image manipulated directly in the clip editor
Optional input that bridges an existing RecordedLayer into a clip
Time at which to evaluate the current clip value
Output Ports
AnimationClip document
Bridge output that views the same clip as a RecordedLayer
Current value evaluated at the specified time
Short summary containing the track count and key count
SpriteSheet document built from the editor frame-duration and column settings when an image source is connected
Total frame count used for spritesheet export
Approximate FPS derived from seconds per frame
Column count actually used for spritesheet layout
Row count actually used for spritesheet layout
Width of one frame
Height of one frame
row_major or column_major .
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| Clip Data | CustomData | Empty | AnimationClip save data managed by the editor |
Overview
Stores a user-facing animation clip and can bridge RecordedLayer inputs into clip form
Inputs and Outputs
Input Ports
- Path
Path: Source path manipulated directly in the clip editor - Image
Image: Source image manipulated directly in the clip editor - Layer
RecordedLayer: Optional input that bridges an existing RecordedLayer into a clip - Time
Float: Time at which to evaluate the current clip value
Output Ports
- Clip
AnimationClip: AnimationClip document - Layer
RecordedLayer: Bridge output that views the same clip as a RecordedLayer - Value
Map: Current value evaluated at the specified time - Summary
Text: Short summary containing the track count and key count - Spritesheet
SpriteSheet: SpriteSheet document built from the editor frame-duration and column settings when an image source is connected - Frame Count
Int: Total frame count used for spritesheet export - FPS
Int: Approximate FPS derived from seconds per frame - Columns
Int: Column count actually used for spritesheet layout - Rows
Int: Row count actually used for spritesheet layout - Frame Width
Int: Width of one frame - Frame Height
Int: Height of one frame - Fill Order
Text: row_major or column_major .
Key Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| Clip Data | CustomData | Empty | AnimationClip save data managed by the editor |
When to Use
Use Keyframe Clip when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.
Notes
Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.