Yotsuba Games

Fx Emitter 2D

Adds a deterministic emitter to an FxState2D document.

advanced
Since P00

Input Ports

FX

FX state to add an emitter to

FxState2D
Spawn Mask

Optional image mask that allows emission only in white or opaque areas

Image

Output Ports

FX

FX state after adding one emitter

FxState2D
Emitter Count

Current emitter count

Int
Summary

Short summary including the emitter count

Text

Overview

Adds a deterministic emitter to an FxState2D document.

Inputs and Outputs

Input Ports

  • FX FxState2D: FX state to add an emitter to
  • Spawn Mask Image: Optional image mask that allows emission only in white or opaque areas

Output Ports

  • FX FxState2D: FX state after adding one emitter
  • Emitter Count Int: Current emitter count
  • Summary Text: Short summary including the emitter count

When to Use

Use Fx Emitter 2D when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Fx Emitter 2D — PixPipeline Node Reference