Yotsuba Games

Fx Domain 2D

Defines the frame domain for deterministic pixel FX.

advanced
Since P00

Output Ports

FX

Empty FX state with no emitters or forces yet

FxState2D
Frame Count

Total frame count.

Int
FPS

FPS

Int
Summary

Short description such as 32x32 / 8f / 12fps / 0 emitters / 0 forces

Text

Parameters

NameTypeDefaultDescription
WidthIntWidth of one frameWidth of one frame
HeightIntHeight of one frameHeight of one frame
Total Frame CountIntNumber of FX frames to createNumber of FX frames to create
FPSIntPlayback speedPlayback speed
ParameterBoolWhether the FX is intended to loopWhether the FX is intended to loop
SeedIntSeed used to reproduce the same result with the same settingsSeed used to reproduce the same result with the same settings

Overview

Defines the frame domain for deterministic pixel FX.

Inputs and Outputs

Output Ports

  • FX FxState2D: Empty FX state with no emitters or forces yet
  • Frame Count Int: Total frame count.
  • FPS Int: FPS
  • Summary Text: Short description such as 32x32 / 8f / 12fps / 0 emitters / 0 forces

Key Parameters

NameTypeDefaultDescription
WidthIntWidth of one frameWidth of one frame
HeightIntHeight of one frameHeight of one frame
Total Frame CountIntNumber of FX frames to createNumber of FX frames to create
FPSIntPlayback speedPlayback speed
ParameterBoolWhether the FX is intended to loopWhether the FX is intended to loop
SeedIntSeed used to reproduce the same result with the same settingsSeed used to reproduce the same result with the same settings

When to Use

Use Fx Domain 2D when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Fx Domain 2D — PixPipeline Node Reference