Fx Domain 2D
Defines the frame domain for deterministic pixel FX.
advanced
Since P00
Output Ports
FX
Empty FX state with no emitters or forces yet
Frame Count
Total frame count.
FPS
FPS
Summary
Short description such as 32x32 / 8f / 12fps / 0 emitters / 0 forces
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| Width | Int | Width of one frame | Width of one frame |
| Height | Int | Height of one frame | Height of one frame |
| Total Frame Count | Int | Number of FX frames to create | Number of FX frames to create |
| FPS | Int | Playback speed | Playback speed |
| Parameter | Bool | Whether the FX is intended to loop | Whether the FX is intended to loop |
| Seed | Int | Seed used to reproduce the same result with the same settings | Seed used to reproduce the same result with the same settings |
Overview
Defines the frame domain for deterministic pixel FX.
Inputs and Outputs
Output Ports
- FX
FxState2D: Empty FX state with no emitters or forces yet - Frame Count
Int: Total frame count. - FPS
Int: FPS - Summary
Text: Short description such as 32x32 / 8f / 12fps / 0 emitters / 0 forces
Key Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| Width | Int | Width of one frame | Width of one frame |
| Height | Int | Height of one frame | Height of one frame |
| Total Frame Count | Int | Number of FX frames to create | Number of FX frames to create |
| FPS | Int | Playback speed | Playback speed |
| Parameter | Bool | Whether the FX is intended to loop | Whether the FX is intended to loop |
| Seed | Int | Seed used to reproduce the same result with the same settings | Seed used to reproduce the same result with the same settings |
When to Use
Use Fx Domain 2D when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.
Notes
Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.