Yotsuba Games

Fx Bake SpriteSheet

Bakes a deterministic FX lane into a spritesheet. The FX input provides frame timing, while the Image input provides the final per-frame look.

advanced
Since P00

Input Ports

FX

FX state with total frame count and FPS

FxState2D
Image

Current frame image from FxRasterize

Image
Columns

Columns input for Fx Bake SpriteSheet.

Int
Fill Order

Fill Order input for Fx Bake SpriteSheet.

Text

Output Ports

Image

Passthrough image for the current frame

Image
Spritesheet

Baked spritesheet

SpriteSheet
Frame Count

Number of frames actually baked

Int
FPS

Output FPS

Int
Columns

Actual number of columns used

Int
Rows

Actual number of rows used

Int
Frame Width

1 Frame width.

Int
Frame Height

1 Frame height.

Int
Fill Order

Actual fill order used

Text
Summary

Short description of the bake result

Text

Overview

Bakes a deterministic FX lane into a spritesheet. The FX input provides frame timing, while the Image input provides the final per-frame look.

Inputs and Outputs

Input Ports

  • FX FxState2D: FX state with total frame count and FPS
  • Image Image: Current frame image from FxRasterize
  • Columns Int: Columns input for Fx Bake SpriteSheet.
  • Fill Order Text: Fill Order input for Fx Bake SpriteSheet.

Output Ports

  • Image Image: Passthrough image for the current frame
  • Spritesheet SpriteSheet: Baked spritesheet
  • Frame Count Int: Number of frames actually baked
  • FPS Int: Output FPS
  • Columns Int: Actual number of columns used
  • Rows Int: Actual number of rows used
  • Frame Width Int: 1 Frame width.
  • Frame Height Int: 1 Frame height.
  • Fill Order Text: Actual fill order used
  • Summary Text: Short description of the bake result

When to Use

Use Fx Bake SpriteSheet when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Fx Bake SpriteSheet β€” PixPipeline Node Reference