Fx Bake SpriteSheet
Bakes a deterministic FX lane into a spritesheet. The FX input provides frame timing, while the Image input provides the final per-frame look.
Input Ports
FX state with total frame count and FPS
Current frame image from FxRasterize
Columns input for Fx Bake SpriteSheet.
Fill Order input for Fx Bake SpriteSheet.
Output Ports
Passthrough image for the current frame
Baked spritesheet
Number of frames actually baked
Output FPS
Actual number of columns used
Actual number of rows used
1 Frame width.
1 Frame height.
Actual fill order used
Short description of the bake result
Overview
Bakes a deterministic FX lane into a spritesheet. The FX input provides frame timing, while the Image input provides the final per-frame look.
Inputs and Outputs
Input Ports
- FX
FxState2D: FX state with total frame count and FPS - Image
Image: Current frame image from FxRasterize - Columns
Int: Columns input for Fx Bake SpriteSheet. - Fill Order
Text: Fill Order input for Fx Bake SpriteSheet.
Output Ports
- Image
Image: Passthrough image for the current frame - Spritesheet
SpriteSheet: Baked spritesheet - Frame Count
Int: Number of frames actually baked - FPS
Int: Output FPS - Columns
Int: Actual number of columns used - Rows
Int: Actual number of rows used - Frame Width
Int: 1 Frame width. - Frame Height
Int: 1 Frame height. - Fill Order
Text: Actual fill order used - Summary
Text: Short description of the bake result
When to Use
Use Fx Bake SpriteSheet when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.
Notes
Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.