Yotsuba Games

Clip Mixer

Merges two AnimationClip documents, replacing tracks with the same id

advanced
Since P00

Input Ports

A

Base clip

AnimationClip
B

Overlay clip

AnimationClip
Time

Time at which to evaluate the current value

Float

Output Ports

Clip

Merged clip

AnimationClip
Layer

Bridge output of the merged clip

RecordedLayer
Value

Current value evaluated at the specified time

Map
Summary

Summary containing the track count and key count

Text

Overview

Merges two AnimationClip documents, replacing tracks with the same id

Inputs and Outputs

Input Ports

  • A AnimationClip: Base clip
  • B AnimationClip: Overlay clip
  • Time Float: Time at which to evaluate the current value

Output Ports

  • Clip AnimationClip: Merged clip
  • Layer RecordedLayer: Bridge output of the merged clip
  • Value Map: Current value evaluated at the specified time
  • Summary Text: Summary containing the track count and key count

When to Use

Use Clip Mixer when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Clip Mixer — PixPipeline Node Reference