Yotsuba Games

Clip Loop Fit

Appends the first key state to the end of an AnimationClip to help looping

advanced
Since P00

Input Ports

Clip

Clip to adjust for looping

AnimationClip
Time

Time at which to evaluate the current value

Float

Output Ports

Clip

Clip after loop adjustment

AnimationClip
Layer

Bridge output of the adjusted clip

RecordedLayer
Value

Current value evaluated at the specified time

Map
Summary

Summary containing the track count and key count

Text

Overview

Appends the first key state to the end of an AnimationClip to help looping

Inputs and Outputs

Input Ports

  • Clip AnimationClip: Clip to adjust for looping
  • Time Float: Time at which to evaluate the current value

Output Ports

  • Clip AnimationClip: Clip after loop adjustment
  • Layer RecordedLayer: Bridge output of the adjusted clip
  • Value Map: Current value evaluated at the specified time
  • Summary Text: Summary containing the track count and key count

When to Use

Use Clip Loop Fit when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Clip Loop Fit β€” PixPipeline Node Reference