Yotsuba Games

Clip Apply Image

Applies transform tracks from an AnimationClip onto a rendered Image domain

advanced
Since P00

Input Ports

Image

Source image

Image
Clip

Animation clip to apply

AnimationClip
Time

Time at which to evaluate the clip

Float

Output Ports

Image

Image after applying the clip

Image
Summary

Summary showing how many transform tracks were applied

Text

Overview

Applies transform tracks from an AnimationClip onto a rendered Image domain

Inputs and Outputs

Input Ports

  • Image Image: Source image
  • Clip AnimationClip: Animation clip to apply
  • Time Float: Time at which to evaluate the clip

Output Ports

  • Image Image: Image after applying the clip
  • Summary Text: Summary showing how many transform tracks were applied

When to Use

Use Clip Apply Image when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Clip Apply Image — PixPipeline Node Reference