Yotsuba Games

Animation Render

Renders animation as spritesheet by evaluating upstream graph for each frame

intermediate
Since P00

Input Ports

Image

Image input for Animation Render.

Image

Output Ports

Spritesheet

Spritesheet output from Animation Render.

SpriteSheet
Frame Count

Total frame count

Int
FPS

Frames per second

Int
Columns

Columns output from Animation Render.

Int
Rows

Rows output from Animation Render.

Int
Frame Width

Frame width

Int
Frame Height

Frame height

Int
Fill Order

Fill Order output from Animation Render.

Text

Parameters

NameTypeDefaultDescription
Total FramesInt8Controls the total frames setting for Animation Render.
FPSInt12Frames per second
ColumnsInt0Controls the columns setting for Animation Render.

Overview

Renders animation as spritesheet by evaluating upstream graph for each frame

Inputs and Outputs

Input Ports

  • Image Image: Image input for Animation Render.

Output Ports

  • Spritesheet SpriteSheet: Spritesheet output from Animation Render.
  • Frame Count Int: Total frame count
  • FPS Int: Frames per second
  • Columns Int: Columns output from Animation Render.
  • Rows Int: Rows output from Animation Render.
  • Frame Width Int: Frame width
  • Frame Height Int: Frame height
  • Fill Order Text: Fill Order output from Animation Render.

Key Parameters

NameTypeDefaultDescription
Total FramesInt8Controls the total frames setting for Animation Render.
FPSInt12Frames per second
ColumnsInt0Controls the columns setting for Animation Render.

Tips

  • Preview the result and adjust the Animation Render settings as needed.
  • Preview the result and adjust the Animation Render settings as needed.
  • Preview the result and adjust the Animation Render settings as needed.
  • Preview the result and adjust the Animation Render settings as needed.
  • Preview the result and adjust the Animation Render settings as needed.

When to Use

Use Animation Render when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

πŸ’‘ Tips

  • β€’Preview the result and adjust the Animation Render settings as needed.
  • β€’Preview the result and adjust the Animation Render settings as needed.
  • β€’Preview the result and adjust the Animation Render settings as needed.
  • β€’Preview the result and adjust the Animation Render settings as needed.
  • β€’Preview the result and adjust the Animation Render settings as needed.