Yotsuba Games

Tunnel In

Organization node for wireless data transmission

v1.19.8
Intermediate
Confirmed Version: v1.19.8

Overview

Tunnel In node is a sender node that enables "wireless connection" within the node graph. Used in pair with Tunnel Out node, it can transmit data without physical connections by setting the same name. Useful for organizing complex node graphs and connecting distant nodes.

Parameters

Parameter Description
NameTunnel identifier name (Default: "tunnel0")
Value inInput port for data to transfer
Label PositionLabel display position (T/B/L/R)
Label ScaleLabel size (Default: 1)
Label ColorLabel text color
Label AlphaLabel transparency (0-1)

Interface

Tunnel In Interface

Tunnel Panel

Click the wireless icon (top) to open the Tunnel Panel:

Tunnel Panel
  • Tunnel List: View all created tunnels
  • Create New Tunnel: Use "Create Tunnel" button at bottom
  • Jump to Node: Click icon on right side of each tunnel
  • Connection Status: Visually check In/Out relationships

Pro Tips

  • Click wireless icon (bottom) to auto-generate corresponding Tunnel Out
  • Use meaningful tunnel names ("player_position" etc.)
  • One Tunnel In can broadcast to multiple Tunnel Outs with same name
  • Use color coding and label settings to improve visibility

Related Nodes

📜 クレジット

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Tunnel In | PixelComposer