Confirmed Version: v1.19.8
Overview
Basic camera node for rendering 3D scenes to 2D images. Captures 3D meshes and objects from specified viewpoints and generates various output maps (color, normal, depth, etc.).
Parameters
| Parameter | Description |
|---|---|
| Dimension | Output image resolution (Default: 64x64) |
| Lookat Position | Camera target coordinates (X,Y,Z) |
| H/V Angle | Horizontal/Vertical angle (degrees) |
| Distance | Distance from target (Default: 4) |
| Projection | Orthographic/Perspective |
| Ambient Light | Ambient light color setting |
| Backface Culling | None/CW/CCW |
Interface
Pro Tips
- Isometric: H:45°, V:30°, Orthographic projection
- Normal map: Get from Normal output, adjust with Round Normal
- Depth map: Use Depth output for fog or DOF effects
- Wireframe: Technical drawing style rendering
Related Nodes
- 3D Camera Set: Advanced version with lighting (Coming soon)
- 3D Light: Individual light settings (Coming soon)
- 3D Cube: 3D mesh generation
- 3D Transform: 3D object transformation (Coming soon)